// SendPlaytoliaSocial.SendFriendRequest(player.PlayerId); // use PlayerId, not Id or Uid// View pendingvar incoming = PlaytoliaSocial.GetIncomingFriendRequests();var outgoing = PlaytoliaSocial.GetOutgoingFriendRequests();// RespondPlaytoliaSocial.AcceptFriendRequest(request.RequestId);PlaytoliaSocial.RejectFriendRequest(request.RequestId);PlaytoliaSocial.CancelFriendRequest(request.RequestId); // cancel outgoing// RemovePlaytoliaSocial.RemoveFriend(friend.FriendshipId); // use FriendshipId, not PlayerId
SendFriendRequest takes a PlayerId. RemoveFriend takes a FriendshipId. Mixing these up is a common mistake.